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Heroes Of Annihilated Empires

It's hard not to wonder how good a hero you are if your empire is annihilated. Yet there's more amiss in GSC Game World's strategy/role-playing hybrid than its awkward title. Heroes of Annihilated Empires is pleasant but inelegant, clumsily cobbling together a mishmash of ideas in a congenial wrapper that's too friendly to hate and too half-baked to love. Every good idea is hobbled by poor execution, yet Heroes exudes an undeniable charm that tries hard to make up for a myriad of shortcomings. But in the end, it's just not enough to overcome broken features and a nagging suspicion that the game simply wasn't ready to be shipped.

Heroes Of Annihilated Empires

You'll see the game marketed as a unique combination of RTS and RPG gameplay. This has been a very common claim made by many developers and publishers over the last few years but all it amounts to is that some of your RTS units will persist from mission to mission and will grow in power. Everytime your hero kills an enemy creature he'll gain experience. Gain enough and you'll be able to pick a small upgrade to one of your abilities -- defense against certain weapon types, faster attack speed or range, more health, more mana, etc. You can further refine your character by buying or finding magic cards that you can use for additional special abilities. Your heroes can also be developed by purchasing and equipping unique items. Since most of these items have drawbacks as well as advantages, you'll find yourself tinkering with your inventory quite a bit before you find the right balance of items. Players who are expecting to face an enemy who plays by the same rules will be disappointed in the main campaign. Instead of facing off against other bases and settlements, you'll merely be hunting down a series of monster generators located around the maps. Since your enemies don't seem to rely on resource collecting to produce wave after wave of units, you'll do well to launch immediate attacks in whatever direction the enemies are coming from. Otherwise, you'll have to endure endless waves of undead soldiers who will eventually overpower your forces.

The player's hero is released earlier in RTS mode. I decided to stray away from the RPG mode in multiplayer in favor of getting access to heroes for more interesting RTS play. RPG mode should still function as usual, but expect your RTS opponents to catch up if you linger.Hero run ability speeds increased from 50% to 100%, but length reduced by half.

Plant wall now uses 80 mana to summon 6 plants, scaling up to 16 plants at level 50.Call of nature now scales up more with levels.'Summon' now summons exploding spiders instead of rats and their numbers increase every seven levels.Frost now scales up in both duration and damage. 110 mana to 90 mana. Hero paralysis was bought in line with other spells.Petrification 75 mana to 65 mana.Acid wave no longer erroneously grants the enemy armor bonuses.'Mine' now spawns an additional mine every 5 levels. Mana 50 to 60. Explosion movement force lowered.Ice arrow damage scales better.Ice sphere damage scales slightly better.Firestorm radius scales with level, gains more damage per level, but has slightly reduced building damage.Tree of life radius scales up, but very slowly. Tree of life's health increases with caster level.Acid radius slightly increases each level. Acid damage eventually rises above fireball.Lightning storm now stuns up to 20 units for a short duration. Lightning eye radius increased from 350 to 400, rate of fire increased greatly with a small damage reduction.Fear radius now scales up. Fear duration reduced for scaling.Necrosis now deals 75 AOE damage and converts units as it was supposed to.Earthfist now deals slightly less building damage.Astral casting range 400->500.Invisibility radius scales up slowly.Magic weapon damage and radius scales with level.Rune of fire damage scales slightly better.Snare duration reduced to sensible levels, damage scales up slightly.Blindness casting range 600 -> 900. Blindness is now AOE but requires a direct target.Polymorph is on an 80 second timer and now actually polymorphs enemy targets. The duration on enemy heroes was increased slightly, but the transformed health of the hero is higher. Using polymorph offensively works better on targets with higher HP and if your level is lower than the target.Deathtrick now works properly. Deathtrick is now instant cast. Added protection against magical damage. Cooldown 80->28. Duration 55s->14s. Deathtrick can now only affect allies, as it was too effective against high HP targets.

Did you ever wonder where legends, sagas and characters like elves, gnomes, dragons and mages - the races and creatures we typically refer to as fictional fantasy archetypes - come from? As we say - There is no smoke without fire. If any gossip and writings get spread around, there must be some link between what was imagined and reality. Even an authentically candid lie or skillfully disguised fiction bears links with true to life events.We are breaking the seal on the door to myths and legends; the entrance to a world where magic was commonplace, the gateway to Empires long ago extinct. The memories of them were methodically erased from the public consciousness, and have remained in oblivion for ages. Now, the time has come to take a step through that door leading to a distant reality where mysterious people lived and their societies where lived heroes keen on defending their lands until the last drop of blood. You will find the truth about what happened to that ancient world of magic and why our knowledge of it is so scanty. The game Heroes of Annihilated Empires is the key to that world's door.

Let the battle begin! The Cossacks II: Battle for Europe add-on continues the renowned Cossacks II:Napoleonic Wars game. It depicts the rather short historic period of the Napoleonic wars. The Napoleon wars changed Europe forever, leading to the formation of empires and putting an end to almost one thousand years of constant strife between small states. The game provides mass-scale battles between nations involved in conflicts during this period whose armies numbered in the thousands. The theatres of operation introduce France, Britain, Austria, Russia, Prussia, Egypt, and three nations not represented in the original game - Spain, the Grand Duchy of Warsaw (Poland), and the Confederation of the Rhine.Cossacks II: Battle for Europe reconstructs in detail the soldiers' uniforms, weapons and architecture of each nation. Each nation's army has its unique units and possibilities. The game includes over 180 units 190 buildings and 1200 flora and fauna elements. When developing the combat system the peculiarities of early 19th century warring were taken into account as was the value of formations provisions and troop morale. Tactical tricks utilized by military commanders of the time are fully reflected in the game. An honest system of bullet and cannonball ballistics based on physics is an innovative addition to the Cossacks engine. Other engine features include 3-dimensional landscaping which creates realistic-looking scenery and towns which impact combat tactics. For example the firing range of a subdivision of soldiers or a cannon positioned at the top of a hill is greater than the firing range of a unit stationed on flat terrain.

  • It is 330 BC, and the 3,000 weary military units under your command face a fearsome opposing army numbering in the tens of thousands. You are David to your opponent's Goliath. Even though you have ample resources and a multitude of units, buildings, and advancements on which to spend them - your enemy has more.Blood will be spilt on thebattlefield and honor will be put to the test, as the courage and cunning of your decisions determine the success of your forces. Command vast armies and heroes from Alexander the Great's era. Triumph in epic real-time battles using formations, morale,and authentic battle tactics.Become a legendary hero! Alexander was many things to many people - a dashing warrior king, a relentless conqueror, and a visionary who helped shape the face of the world we know today.Relive the arduous battles and triumphs of history's greatest legend with characters, imagery, and sounds direct from Oliver Stone's blockbuster film.Travel to the ends of the Earth, facing four ancient forces - The Greek, Persian, Indian, and Egyptian armies

  • Staggering on-screen battles -- up to 64,000 units on the battlefield at once

  • The resources of a vast empire - Armies you can move on land & sea, 120 unique buildings, and unlimited natural resources

  • Complete each objective, testing your cunning and leadership through a deep campaign

  • A wide variety of multiplayer missions on different maps

Heroes of Annihilated Empires - is a fantasy-based trilogy game in the genre of RTS vs RPG for PC. A new proprietary 3D-engine is used to power the game. Episode one is set on Atlans island, the historical homeland of elves. The world of the game is living and huge, full of magic, mythical creatures, heroes and powerful forces involved in a large-scale conflict dating back to the past. The gameplay enables the player, controlling one of the heroes, as to lead thousands-strong armies into battle, so as combat with the hero alone, making use of the entire arsenal of possibilities and powerful magical spells. The possibility to upgrade your hero, improve his abilities, find artifacts and get random quests serves to hugely diversify the gameplay.

Kiev, 05.05.06 GSC Game World a leading East-European computer game developer and publisher announces its titles to be presented at the upcoming E3 trade show in Los Angeles. Two titles, currently under development at GSC are to be on display during the expo on May 10-12: S.T.A.L.K.E.R.: Shadow of Chernobyl and Heroes of Annihilated Empires.Heroes of Annihilated Empires is going to be for the first time demonstrated publicly in North America. The presentation of the latest game build will be held throughout the entire show at the booth of CDV (the North-American distributor for the game) in Kentia hall booth #7007. This trilogy game is a unique opposition of two popular genres - a real-time strategy and a role-playing game. Heroes of Annihilated Empires episode one is set in a distant epoch yet unexplored by mankind when our planet was inhabited by fairy creatures abounding present-day legends and fantasy novels. The gameplay allows winning the game by favoring one of the two full-fledged genres - RTS or RPG, so as blending them. The player can build settlements, recruit armies of many thousands units or develop a single hero and make him strong enough to oppose entire armies alone. The game storyline is created by Ilya Novak awarded the best European debutant author at Eurocon 2005 (Glasgow). All the storyline twists are described in detail in the five novels by Ilya Novak, to be released alongside the game. Heroes of Annihilated Empires is published worldwide by GSC WORLD PUBLISHING, a subdivision of GSC Game World. After a year's break S.T.A.L.K.E.R.: Shadow of Chernobyl, published worldwide by THQ (but for the territory of ex-USSR), is to be demonstrated at E3. The press-only presentation featuring a live singleplayer demo will be held at THQ booth (South Hall booth #1324). S.T.A.L.K.E.R. is a Survival FPS set in the near-future Chernobyl exclusion zone. The player, as a stalker, is to go through 30 sq.-km area of the Zone exploring it, learning about its dangers and inhabitants, surviving deadly anomalies, radiation, collecting valuable artefacts, but ultimately solving the mystery behind the Zone: what caused it to existence, what's controlling it etc. The opponents will include mutated animals, weird creatures, rival stalkers, the military and more. The complete freedom of actions coupled with A-life system implemented in the game will provide for unique experience for every player and the unlimited replay-ability. Building up relations with NPCs, playing different roles in the game, making friends and foes, collecting information will all impact the ending that the player comes to in the game. S.T.A.L.K.E.R. was awarded 'Most Wanted Game of 2006' (Gameland Award) in ex-USSR and has been a highly anticipated title worldwide.Heroes. Beta-version. Patch v. 1.1.We are happy to report the players' extensive feedback and very active participation in testing of the recently launched beta-version of Heroes of Annihilated Empires. In the heat of the testing process, we would like to highlight the goals which we primarily pursue with this open beta test effort.Beta testing goals: 1. To demonstrate the current state of the game, specifically theengine, graphics and the gameplay basics. This in mind, we had assembled a separate, non-game mission to represent the above-mentioned elements on one map. It should be noted that by far not all of the game mechanics were demonstrated, while many elements present in the version are rather abridged too: The mission has incomplete upgrades system, no flying units, fleet, walls, which the full game will provide; There has not been activated the possibility to select enemy units, view their vulnerable spots, characteristics and abilities; The mission does not have AI in the sense of "choosing the weakest target spots", "maneuvering", "evaluating enemy strength", "base build-up". 2. Due to the game being done on the new engine - to test the game version compatibility with various non-standard configurations (which are very common as the test proved); In response to the feedback and multiple requests of the players to have tried the beta version, we have prepared the first patch fixing a considerable number of technical and game bugs, so as improving the performance drastically.Patch fixes: Critical! 1. Black screen bug, aka blinking screen bug fixed (a problem with wrong display drivers so that the game does not understand the maximal usable screen refresh rate). The options added to the launcher (HeroesOfAE.exe) allow you to choose in between safe mode or higher refresh rate. Major! 2. Pathfinding improved (but still to be improved in further versions). Major! 3. Arrows and 2-3 fps bug fixed (arrows no longer stay on the ground). Major! 4. Performance considerably increased owing to new shadow quality option added (low). Major! 5. Fog of war method completely redone (panoramic view (PageDown(View) + high zoom out) looks stunning). Minor! 6. Minor change in mission script. AI increases power through time by carrying out zombie upgrades. It gets tougher to play now on later stages of the game. Minor! 7. Zooming function changed to allow deeper zoom-in + no need to constantly press the zooming button, the stances switching now (zoom-in, standard view, zoom-out). Minor! 8. Game logic changed to increase the performance (enables performance boost on virtually all machines) Minor! 9. Smaller balance tweaks. Info! 10. In-game hint with hot-key info added Surprise!!! 11. Interface redone (new styling). Patch (10.3 MB) can be downloaded here: GSC Game World:Founded in 1995 in Kiev, GSC Game World is the leading Kiev-based computer game development company in Ukraine. Up to 1997 GSC Game World was preoccupied with creation of multimedia encyclopedias and edutainment programs, which gained wide popularity in Ukraine and Russia. Since 1997 the company has been putting its efforts purely into game technology and computer game development. The very first commercial game project of GSC Game World was the critically acclaimed and hugely popular historical real-time strategy game Cossacks: European Wars, released in 2000. The launched projects developed by GSC Game World, among others, include Cossacks: The Art of War, Cossacks; Back to War, American Conquest, American Conquest: Fight Back, Codename: Outbreak, Alexander (based on the recent movie by Oliver Stone), Cossacks II: Napoleonic Wars. GSC Game World currently works on highly anticipated S.T.A.L.K.E.R.: Shadow of Chernobyl and Heroes of Annihilated Empires titles. The latter is the first game to be self-published by GSC worldwide. Official web-site: www.gsc-game.comAbout GSC World Publishing:GSC World Publishing is the publishing branch of the biggest Ukrainian PC games developer GSC Game World, founded in 2004. The first games released by the publishing house were Alexander, a tie-in of the Oliver Stone's movie (in 2004) and Cossacks II: Napoleonic Wars (in 2005). Both of them were released by GSC World Publishing in the territories of ex-USSR. Heroes of Annihilated Empires is the first game to be published by GSC's publishing branch outside of ex-USSR. GSC World Publishing's practice of self-releasing PC games outside Ukraine is unprecedented in the history of Ukrainian games industry. Official web-site: 041b061a72

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